Blackguard

Blackguard
Description: The blackguard epitomizes evil. Consorting with demons and devils and serving dark deities, the blackguard is hated and feared by all. The blackguard has many options available to them -- sending forth dark minions and servants to do their bidding, attacking with stealth and honorless guile, or straightforward smiting of the forces of good that stand in their way. Therefore, almost any class is suited to take the blackguard prestige class.

Requirements
Alignment: Any evil

Base attack bonus: +6

Skills: Hide 5 ranks

Feats: Cleave, Power attack

Use Poison
A blackguard can safely Poison his/her melee weapon without the need to make a dexterity check.

Smite good
Once a day, a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.

Dark blessing
At 2nd level, the blackguard applies their Charisma modifier to all saving throws.

Aura of despair
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of them to take a –2 penalty on all saving throws.

Turn undead
When a blackguard reaches 3rd level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of two levels lower would.

Summon fiend
At 5th level, the blackguard can summon a hellfire hound (Upgraded again at level 10).

Sneak attack
At 4th level, the blackguard gains the sneak attack ability. This ability functions exactly like the rogue ability of the same name. The bonus damage is +1d6 at 4th level, +2d6 at 7th level, and +3d6 at 10th level.

Spells
At 2nd level, the blackguard gains a spellbook. Spells require a base Wisdom score of 10+spell level to be cast and can be picked in that list.