Conjure Shadows

Conjure Shadows
Caster Level(s): Sor / Wiz 3, Darkness 3 Innate Level: 3 School: Conjuration (Summoning) [Evil] Casting Time: 3 castings Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: 10 feet forward Duration: 1 round / level, 20 rounds max Save: No Spell Resistance: No You summon 1d3 Shadows. The shadows scale to your level, up to a limit of 10, with the first animal to be summoned instead limited to level 11. This spell is common among priests with the darkness domain. Darkness domain priests always conjure the maximum amount of shadows.

Unknown to all except those who have visited a Temple of Shar, this spell is used by her clergy to ritually call forth shadows to settle disputes or determine who enjoys divine favor. Usually the clergy of the nightsinger simply ask two contesting parties to stand next to the caster and then determine the victor by seeing at who's side the first of the shadows appears. The side the first shadow appears on normally being random.

Gameplay Notes
The caster incurs an alignment shift towards Chaotic Evil.