User blog:Rasael/Update Log November 5th

Update log November 5th:

[Stealth changes are too controversial right now]

Tracking Mechanics -Non hostile players are now trackable -Mimics default game tracking mechanics -Accounts for invisibility, Scent, trackless step and pass without trace

Feats 2da -Lowblow made instant (2736) -Awesome blow made instant (2738) -Stunning Willow strike made instant (2750) -Brutal strike made instant (2754) -Backstab made instant (2759) -Arterial strike made instant (2740) -Flensing strike made instant (2737) -Staggering strike made instant (2739) -Expose Weakness Prototype made instant (2801) -Added Shadowdancer Shadow Jump (2668, 2667) -Added Blood Magus Deathknel (2666) -Added Blood Magus Bard Progression (2665)

spells 2da -Dead Eye shot to use archery UI (1261) -Extended to use archery UI (1358) -Sharpshooting to use archery UI (1382) -Spider Shape added (1426) -Moon Blade attack animations improved (1419) -Added Shadow Jump (1427, 1428, 1429)

domains 2da -Moon domain added as per QC, turns shapechanged creatures and shapechangers (28) -Spider domain added as per QC, turns spiders but not beetles or rats (29) -Travel Domain TLK desc updated to reflect no movement boost being given (line: 234) -Cleric domain TLK desc updated with Travel, Spider and Moon domains (line 128)

Spells -Hellfire Shield is now visible to other characters -Added Practiced Caster fix in spell hook - disabled - (line 832) -Added Simian / Monatron's new Icons -Counterspell potential animation loop bug (Hoihe) -True Form script fix for AI wildshapers -Invisibility mechanic fix: DM's will now always semi-reveal invisible players, so they can be targetted by DM -Invisibility mechanic fix: Aside from DM's only non friendly nearby creatures will semi-reveal invisible players -Spider Shape spell added for spider domain (1426) -whisperwind script target location fix -Non detection now interacts with Alarm -Stonehold DC persistency fix -Stonehold now ignores immunity to mind spells -Poisons should no longer be counterspelled -Acid Fog allows only one instance now, fixes not removing movement decrease if affected by multiple (Karond) -Grease the same as Acid Fog

-Mislead code fixed, spell working like a charm now

Feats -Mode bar now requires a quick double click to switch modes (prevents accidents), also needed for mode detection -Blows and strikes script: update to move to target properly -Blows and strikes script: no longer full round actions unless appropriate -Blows and strikes script: animation update -Blows and strikes script: AB Fix -Blows and strikes script: Unarmed attacks fix -Expose weakness prototype change: effects now remain active so long as user remains in combat with target AND nearby -Expose weakness fix: only works on a creature once while its active, may be used against mutliple enemies -Arterial strike reworked like Expose Weakness, duration unchanged -Backstab fixed -Backstab TLK desc fix (line 1013) -Dark Transient TLK name fix (line 447 --> was "Dark Transiant") -Fixed Ability decrease amount goof in Man-at-Arms challenges and Melee strikes & blows (Luna)

Shadow Dancer -Added Shadow Jump at level 10 -Shadow Dancer TLK desc updated (line 107) -Anti cheat prevention: Put Shadow Dancer class 2da's into bg_soz_tools

Cavestalker -Vermin shape abilities script fix -Vermin shape tlk desc fix (line 988)

Blood Magus -Stanch now works (script: pc_on_dying) -Blood walk script: given the same workover as teleports for cooldown reliability -Blood Walk script: teleport targeting made more reliable -Added Bard progression feat -Added Deathknel twice per day at level 3 -Blood Magus TLK desc updated (line: 932) -Scars/draughts casterlevel now affects dispels [thoroughly tested] -Scars/droughts that are discarded cost their worth in GP, avoids merchants buying them

Archmage -Elemental Mastery requires 8 archmage levels -Spell Power 3 requires 8 archmage levels -Spell power works again -Spellpower casterlevel now affects dispels [thoroughly tested]

Order of the Bow Initiate -Dead Eye shot, Sharpshooting and Extended range now use archery UI (in case this was missed last update)

Blackguard -Added Smite Good II, III at BG levels 5 and 10 (2664, 2663) -Added Smite Good IV, V takable at levelup if BG has III or IV (2662, 2661) -One change to Smite Good to link to Smite Good II (472)

Red Wizard -Added Circle Magic gimmick at 3 and 10 (QC - Molag) -Red Wizard PRC TLK desc update (line: 219)