User blog:Rasael/Cumulative Update

We're aiming to put this in the coming update, its the accumulation of previous non live updates.

The Moon Domain has not been added, just the spells it consist of for now.

This update may also fix the Warlock Counterspelling issue, it redoes the way CL's and DCs are calculated. It wasn't tested for this warlock bug though. Fixing that is on the agenda for after my exams.

Also thinking we might try adding Mountain Orcs after the Northern Expansion is up and running. That would give players something to play overthere exclusively, along with Grey Orcs. I imagine they'll be Killable on Sight anywhere but in their base areas in the North. Like how Drow and Duergar are on the surface. But nothing is definitive.

October Update:
Efficiency -Spellhook code made more efficient, large portions excluded unless OBJECT_SELF is a player

Crash Proofing -Introduced Spells Known Counter -Updated Contextmenu UI to fire a script whenever a spell is scribed into spellbook -Coded function to count spells known by player -Coded function to remove spell from spellbook by player -Update spells known after levelup via spell gain rules deduction and previous amount known -Introduced UI that warns player if he has more than 235 spells known -Introduced Code that deletes known spells if over 240 until below that boundary -New mechanic for Spell scribing into the spellbook, replaces old hardcode. (is now: pc_on_scribespell) -Spellcounter updated to account for PRC classes spell progression

DMFI Languages -Common auto given again so voice throwing roleplay is possible once more -Thayan dialect and Mulhorandi now understand each other perfectly -Upon levelup proper languages are given if elligble.

Spell Resistance -Reliability enhancement

Man-at-Arms -Challenge target now always resets when you rest

Cavestalker -Dexterity boost no longer counts towards feat prerequisits (molag) -Dexterity boost now counts against ability bonus stacking limit -TLK entries 938, 934 and 936 removed mention that the dexterity ability bonus doesn't count against stacking limit -Cavestalker PRC ready for release after these adjustments (molag)

Archmage -Rest Script should prevent recurring spell loss when the server is very populated -Spellpower costs slots 5, 7, 9 for +1, +2 and +3 (TLK update - lines 778 and 779) -Combust initial damage now works with Elemental Mastery -Scorching Ray works with Elemental Mastery -Orb of Force does not work with Elemental mastery -Firebrand works with Elemental Mastery -Meteor Swarm works with Elemental Mastery -Shout and Grtr Shout work with Elemental Mastery -Rainbow spells resist tampering by Elemental Mastery -Spelllike abilities given DC and CL calculation backup, overrides engine bug -Mastery Shaping doesn't interfere with spells targeted at self (molag) -New Spell like abilities (zlaayer / molag) -Arcane Fire reintroduced -Archmage ready for release?

Spells -Tree Stride and Travel by plant fixed for UD / Surface bug -Same spells now work only UD side if you have Cavestalker UD affinity -Sunburst now also correctly targets oozes, racial subtypes for undead and oozes -Stinking Cloud, removed SR check because there is none in PnP (karond) -Acid Fog, removed SR check because there is none in PnP (karond) -Entangle DC persistency Fix -Acid Fog DC persistency Fix -Mind Fog DC persistency Fix -Grease DC persistency Fix -Incendiary Cloud DC persistency Fix -Cloud Kill DC persistency Fix -Evards Tentacles DC persistency Fix -Chilling Tentacles DC persistency Fix -Stinking Cloud DC persistency Fix -Cloud of Bewilderment DC persistency Fix -Blade Barrier Wall DC persistency Fix -Wall of Fire DC persistency Fix -Wall of Fire Invocation DC persistency Fix -Wall of Dispel Magic DC persistency Fix -Greater Wall of Dispel Magic DC persistency Fix -Storm of Vengeance DC Fix (Simian / Monatron) -Restore in all versions no longer removes attack penalty from Shield bashing and Torch Fighting -Restore no longer removes Bigby effects -Attackable Bigby 1 reworked for QC feedback -Whisperwind fix, TLK entry 1030 updated -Augury added, (complete divine) - pose a question to your deity for advice -Omen of Peril added, (complete divine) - how will you hold up against monsters in the area? -Word of Recall enabled -Scent added, (complete divine) - Gain scent feat for 10 minutes / level. -Mass Spell resistance added, (complete divine) - duration divided between participants -Wrack spell added, (complete divine) - evil necromancy -Lower Spell Resistance added, (draconomicon) - fortitude save vs DC + CL or - 15 SR -Duelward spell added, (complete arcane) - mimics reactive counterspelling -Sending casting time reduced to a full round -Moon Blade added -Mass Spell resistance fix (BMD) -Awaken Blood tweak (Karond) -Moonfire added -CL and DC calculation fix -Lower Spell resistance (draconomicon), CL bonus capped at 15 CL's, half which is DC bonus (+7 DC cap, average DC is 36ish at level 30) -Detect Magic refit -Analyzdweomer refit -Dispels & Disjunction resist Mastery Shaping -Non Detection added, usefull vs scrying, detect magic & analyze dweomer etc. -Desecrate added -Consecrate added -Alarm, only allows one instance per player now

Feats -Blows, Strikes, Backstab and Expose weakness prototype are made non instant feats -animation tweak for Blows, Strikes, Backstab and Expose weakness prototype -Range limit for Blows, Strikes, Backstab and Expose weakness prototype removed by request (molag, valefort) -Energy Substitution added (acid, fire, cold, elec) -Energy Substitution disabled -Archery UI added for Deadeye shot, Sharpshooting and Extended Range -Fix for Deadeye, Sharpshooting & Extended range to work from stealth -Deadeye shot, Sharpshooting and Extended Range now usable from stealth (lots of 2da tweaks for these) -Combat Focus added -Combat Strike added -Combat Awareness added -Combat Vigor added -Divine Spell Power added

Moonblade, as I cast the spell it appears in my raised hands: