Language Spells

Some spells are available that can help your character understand and even speak foreign languages. While not permanent they are still qutie useful.

If readable books are implemented this selection of spells will be expanded to interact with those as well.

Comprehend Languages

Caster Level(s): Brd 1, Clr 1, Sor/Wiz 1

School: Divination

Descriptor(s): Component(s): V,S Range: Personal Area of Effect / Target: You

Duration: One round per level

Save: n/a Spell Resistance: n/a

You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Note that the ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

This spell will not translate the following languages: Druidic, Arcane, Cant, Assassin cant, Drow sign and Animal.

Tongues

Caster Level(s): Brd 2, Clr 4, Sor/Wiz 3

School: Divination

Descriptor(s): Component(s): V,S Range: Touch Area of Effect / Target: You

Duration: 10 minutes/level

Save: n/a Spell Resistance: n/a

This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect. The subject can speak only one language at a time, although it may be able to understand several languages. Tongues does not enable the subject to speak with creatures who don't speak. The subject can make itself understood as far as its voice carries. This spell does not predispose any creature addressed toward the subject in any way. Only one regional or racial language is gained. Tongues can be made permanent with a permanency spell. (Works, but we're looking for ways to improve it!)

Spells curtesy of Rasael, testing by the Quality Control Team.