User blog:Rasael/The December Update Submission

The December Update Submission
Appraise Creature & Disguise -System added for test run -Comeliness portion disabled

Pious Templar -Added for balance testing (QC) -Templar Mettle added at level 10 (2646) -Templar Smite added (2645) -Templar DR added (2638) -Templar Spellbook added (2610 to 2637) -Code for spellbook in "pc_on level" -Abilities and Spellbook now work -Spellhook code for casterlevel and DC

Silverstar -Added for testing (QC) -Fixed TLK desc Silverstar Qualification feat (line 1240) -Moons Hand made active ability (feat 2658, spell 1430) -Code for Moon's Hand in "pc_on_equip" and "pc_on_unequip" -Updated TLK desc for Moon's Hand (lines 1227 and 1236) -Moonshield feat change, no longer linked to a spell (2655) -Dancing Lights now works with special visual for Selune's Tears

Archmage -Fixed feat.2da succession for Spellpower I and II (2839 and 2838) -Release Code for "pc_on_loaded" (QC Recommends release) (to do)

Shadow Adept -Added for balance testing (QC) -Ready for release whenever the DM team "reveals" the Shadow Weave -Shadow Defense added (2597) -Shield of Shadow added (2596) -Shadow Walk added (2595) -Spell power I to III added (2600, 2599, 2598) -Abilities and spellbook now work

Master Alchemist -Master Alchemist added for Testing (QC) -Alchemist Brew Added (2570) -Master brewer added (2569) -Unrivalled Brewer added (2598) -Advanced Brewing added (2597) -Alchemical Fire Mastery added (2596) -Supplemental Draught added (2595) -Abilities now work

Blood Magus -Modes script update with SR failure, for instant casting bug -Added Code in spell hook to delete used scars / draughts -Blood Component and Blood seeking spell set to be Target Self in feat.2da (2786 and 2791) -Blood Mark Person fixed (spells 2da 1441) -Blood Mark impact script now: "bg_bloodmagus_mark"

Man-at-arms -DC's now 15 + half MaA level + Charisma modifier (Molag) -Max DC is 38ish for a specialized pure MaA taunter (Molag) -Played Animation now cancelable action -TLK desc update (lines: 976, 978, 980) -Shield Block AC type changed to new type: "other" (full stacking) (c2k)

Techsmith of Gond -Techsmith of Gond added for Testing (QC) -Gondsman Added (2594) -Technical Knack added (2593) -Smoke Powder added (2592) -Techsmith Imp. Critical added (2591) -Smite Construct added (2590) -Gondsman Settings Feat added (2581) -Gondsman can be upgraded 10 times -Gondsman can be given a name -Upgrades: Str, Con, Dex, Will, Fort, Reflex, Natural AC, BAB -Gondsman level is 3 + Techsmith level -Abilities now work

Warsling Sniper -Warsling Sniper added for Testing (QC) -Ricochetted Shot added (2562) -Improved Ricochet added (2561) -Warsling Sniper Vision added (2563) -Ricochet coded to work from stealth via Archery UI -Abilities now work

Breach Gnome -Breach Gnome added for Testing (QC) -Seal the Breach Added (2564) -Other class abilities added on appropriate levels -Coded Seal the Breach to work -Abilities now work

Monk of the Long Death -Monk of the Long Death added for Testing (QC) -Death Attack Added (2554) -Death Touch Added (2553) -Macabre Experiments Added (2556) -Death Knell Added (2555) -Deathguard added (2557) -Monk progression (mostly) -Abilities now work

Thaumaturge -Thaumaturge Added for Testing (QC) -Planar Cohort added (2546) -Contingent Summoning added (2547) -Extended Summoning added (2548) -Abilities now work except for Planar Cohort (to do)

Battle Rager -Battle Rager added for Testing (QC) -Rock Gut added (2549) -Reckless Offensive added (2551) -Battle Rager AC added (2552) -Battle Rager Gruff added (2550) -Abilities now work

Sunmaster -Sun Master added for Testing (QC) -Added Sunmaster abilities -Added Sunmaster Cleric Progression only

Spells -Dancing Lights Added (1431) -Shield AC type changed to new type: "other" from "shield" (full stacking) -Spells 1381 and 1364 flagged as removed (OOBI fix) -Stonehold Fix (Breteas) -Contagion, Mass Contagion now scale to DC 30 (QC) -Counterspelling Warlock Issue -Make Blood Draughts also remove when used -Disease spells scale to DC 30

Feats -Greater Charge damage bonus fix -Archery UI update for Ricochette -Archery GUI script Sharpshooting fix -Archery UI exit button added and popup location changed, made draggable -Added Melee UI for Blows and Strikes, Expose Weakness Prototype -Melee Strikes now work from Stealth -Frontline Archer now takes range into consideration -Combat Strike & Awareness fixed (Valefort) -Sharpshooting uses fixed to be infinite and instant, 6 sec cooldown (2768) -Usemap and masterfeat removed from feats 2761 to 2766 and 2768 (OOBI Abilities) -Deadeye shot no longer auto triggers stealth (if not in stealth already) -Melee strikes, blows etc.. now account for weapon properties such as enhancement (Valefort) -OOBI Abilities now use proper base attack bonus -Agile Shield Fighter given an Icon (2744) -Expose Weakness lasts 5 rounds again (QC)