Designated Spell Warden

Designated Spell Warden
Caster Level(s): Clr 6, Drd 6, Sor / Wiz 6 Innate Level: 6 School: Abjuration Component(s): Verbal, Somatic Range: Special Area of Effect / Target: Special Duration: Semi-permanent Save: Special Spell Resistance: Special After the founding of the Guards & Wards their initial caster becomes the spell warden. The Warden maintains the wards, may attach specific spells, set passwords or pass-keys, and more. A Warden may also transfer his position to another member via the 'Designated Spell Warden' dweomer, regardless of whether or not that creature is capable of maintaining the wards.

Gameplay Notes
The owner of the Wards, or a Dungeon Master, can access the ward commands.
 * Commands: List of available commands.
 * Destroy: Permanently destroy wards or individual ward.
 * Exit: Leave ward settings.
 * Key: Set a new key item, required for passing the wards.
 * Owner: Designate a new wards owner.
 * Proxy: Designate a proxy (also treated as owner).
 * Password: Set or remove a password from the wards.
 * Restore: Undo wards decay for 5000 gold.
 * Return: return to first menu.
 * Ward 123: Enter settings menu for a specific ward nr (including creation).