Sickening Grasp

Sickening Grasp
Type of Feat: Reserve Prerequisite: Ability to cast 3rd-level spells. Use: Selected.

You wreak havoc with the inner organs of a target, causing it to grow ill. As long as you have a necromancy spell of 3rd level or higher available to cast, you can make a melee touch attack against living creatures which becomes sickened for a number of rounds equal to the level of the highest-level necromancy spell you have available. The subject can reduce this duration to 1 round with a successful Fortitude save. A sickened creature takes a -2 penalty on attack rolls, weapon damage rolls, saving throws, and skill checks.

Trigger Spells: Animate Dead, Circle of Death, Mass Inflict Light Wounds, Cloudkill, Contagion, Control Undead, Create Greater Undead, Create Undead, Death Ward, Energy Drain, Enervation, Fear, Finger of Death, Harm, Poison, Slay Living, Vampiric Touch, Wail of the Banshee, Destruction, Horrid Wilting, Inflict Serious Wounds, Inflicts Critical Wounds, Infestation of Maggots, Undeath to Death, Mass Inflict Moderate Wounds, Mass Inflict Serious Wounds, Mass Inflict Critical Wounds, Mass Contagion, Mass Death Ward, Avasculate, Mass Curse of Blades, Blood of the Martyr, Scourge

Gameplay Notes
Sneak attack damage applies to the appropriate class(es): Such as Arcane Trickster.