Stormlord

Description
Stormlords wield thunder and lightning like a warrior wields his sword. Because of their command of one of the most destructive aspects of nature, Stormlords are viewed with awe and fear by lesser folk, regardless of their motivation.

Requirements
Saving throws: Fortitude +4

Feats: Toughness, Great Fortitude, Weapon Focus in a Stormlord weapon (Spear, Throwing axe, Dart, or Shuriken)

Spellcasting: Able to cast 3rd-level divine spells.

Deity: Talos

Class Features
Spells Per Day/Spells Known: When a new Stormlord level is gained, the character gains new spells per day as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.

Electricity Resistance
Stormlords are granted resistance to Electrical Damage 5/- at 1st level, 10/- at 4th level, and 15/- at 7th level.

Shock Weapon
At the 2nd level, a Stormlord may add 1d8 Electricity damage to their weapon for 20 rounds (if they are wielding a Stormlord weapon: Spear, Throwing Axe, Dart, or Shuriken).

Notes:
 * This ability sometimes does not affect a character's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
 * The damage bonus is temporarily applied to the weapon and will show up in its description when examined.
 * This ability has no limit on uses per day.

Shocking Burst Weapon
At the 5th level, Shock Weapon adds 1d8 Electrical plus an extra 2d8 on critical hits for 20 rounds.

Shocking Burst and Sonic Weapon
Same as Shocking Burst, with an added 1d8 Sonic Damage (for a total of 2d8, plus 2d8 on critical hits). Gained at 8th level.

Electricity Immunity
At the 9th level, a Stormlord is fully Immune to Electrical Damage.

Extended Storm Avatar
At the 10th level, a Stormlord may cast Storm Avatar as though Druid with caster level equal to character level with Extend Spell, once per day. This provides an increased movement speed, immunity to ranged attacks and Knockdown, +3d6 bonus electrical damage on attacks with melee weapons, and will last 1 round per character level (not class or caster level).