User blog:Rasael/A new update done

It turned out to be a big one....

Crash Proofing -Introduced Spells Known Counter -Updated Contextmenu UI to fire a script whenever a spell is scribed into spellbook -Coded function to count spells known by player -Coded function to remove spell from spellbook by player -Update spells known after levelup via spell gain rules deduction and previous amount known -Introduced UI that warns player if he has more than 235 spells known -Introduced Code that deletes known spells if over 240 until below that boundary -New mechanic for Spell scribing into the spellbook, replaces old hardcode. (is now: pc_on_scribespell)

DMFI Languages -Common auto given again so voice throwing roleplay is possible once more -Thayan dialect and Mulhorandi now understand each other perfectly

Spell Resistance -Reliability enhancement

Blood Magus -Scars and Draughts are flagged as stolen items so merchants offer less for them than they cost to make

Man-at-Arms -Challenge target now always resets when you rest

Cavestalker -Dexterity boost no longer counts towards feat prerequisits (molag) -Dexterity boost now counts against ability bonus stacking limit -TLK entries 938, 934 and 936 removed mention that the dexterity ability bonus doesn't count against stacking limit -Cavestalker PRC ready for release after these adjustments (molag)

Archmage -Rest Script should prevent recurring spell loss when the server is very populated -Spellpower costs slots 5, 7, 9 for +1, +2 and +3 (TLK update - lines 778 and 779) -Combust initial damage now works with Elemental Mastery -Scorching Ray works with Elemental Mastery -Orb of Force does not work with Elemental mastery -Firebrand works with Elemental Mastery -Meteor Swarm works with Elemental Mastery -Shout and Grtr Shout work with Elemental Mastery -Rainbow spells resist tampering by Elemental Mastery -Spelllike abilities given DC and CL calculation backup, overrides engine bug -Mastery Shaping doesn't interfere with spells targeted at self (molag) -New Spell like abilities (zlaayer / molag) -Arcane Fire reintroduced -Archmage ready for release?

Spells -Tree Stride and Travel by plant fixed for UD / Surface bug -Same spells now work only UD side if you have Cavestalker UD affinity -Sunburst now also correctly targets oozes, racial subtypes for undead and oozes -Stinking Cloud, removed SR check because there is none in PnP (karond) -Acid Fog, removed SR check because there is none in PnP (karond) -Entangle DC persistency Fix -Acid Fog DC persistency Fix -Mind Fog DC persistency Fix -Grease DC persistency Fix -Incendiary Cloud DC persistency Fix -Cloud Kill DC persistency Fix -Evards Tentacles DC persistency Fix -Chilling Tentacles DC persistency Fix -Stinking Cloud DC persistency Fix -Cloud of Bewilderment DC persistency Fix -Blade Barrier Wall DC persistency Fix -Wall of Fire DC persistency Fix -Wall of Fire Invocation DC persistency Fix -Wall of Dispel Magic DC persistency Fix -Greater Wall of Dispel Magic DC persistency Fix -Restore in all versions no longer removes attack penalty from Shield bashing and Torch Fighting -Restore no longer removes Bigby effects -Attackable Bigby 1 reworked for QC feedback -Whisperwind fix, TLK entry 1030 updated -Augury added, (complete divine) - pose a question to your deity for advice -Omen of Peril added, (complete divine) - how will you hold up against monsters in the area? -Word of Recall enabled -Scent added, (complete divine) - Gain scent feat for 10 minutes / level. -Mass Spell resistance added, (complete divine) - duration divided between participants -Wrack spell added, (complete divine) - evil necromancy -Lower Spell Resistance added, (draconomicon) - fortitude save vs DC + CL or - 15 SR -Duelward spell added, (complete arcane) - mimics reactive counterspelling -Sending casting time reduced to a full round

Feats -Blows, Strikes, Backstab and Expose weakness prototype are made non instant feats -animation tweak for Blows, Strikes, Backstab and Expose weakness prototype -Range limit for Blows, Strikes, Backstab and Expose weakness prototype removed by request (molag, valefort) -Energy Substitution added (acid, fire, cold, elec) -Divine Spell Power added