Dreadmaster

Dreadmasters seek to rule absolutely, preferably through terror and domination.

Class Requirements:
Base Attack Bonus: +4

Alignment: Lawful evil

Skills: Intimidate 5 ranks, Sense Motive 4 ranks

Feats: Leadership, Skill Focus (Intimidate), Spell Focus (Enchantment)

Deity: Bane.

Spells: Ability to cast 3rd-level divine spells.

Class Features:
- Hit Die: d8

- Base Attack Bonus: Medium.

- High Saves: Fortitude, Will.

- Weapon Proficiencies: None

- Armor Proficiencies: None.

- Skill Points: 2 + Int modifier.

- Class Skills: Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history), Lore (local), Lore (nobility and royalty), Lore (religion).

Class Abilities:

Level 1: Fearless

Level 2: Dominating aura

Level 3: Skill Focus Sense Motive

Level 4: Craft Wand

Level 5:

Level 6:

Level 7: Fear 3x/day

Level 8:

Level 9: Epic skill focus Intimidate

Level 10: Special Cohort

- Spellcasting: At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).

- Fearless: A dreadmaster is immune to fear (magical or otherwise).

- Dominating Aura (Su): Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.

- Rodcraft (Ex): Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.

- Fear: The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.

- Special Cohort: The dreadmaster attracts a special cohort.