Dragon Warrior

Class Description
Dragon warriors are dedicated warriors, members of special, self-selected class who revere dragon-kind and emulate dragons' ferocious martial abilities to the point of taking on some draconic traits.

Each dragon warrior is bound to a single dragon clan, of which there are ten. Five good dragon clans are each devoted to a kind of metallic dragon, and five evil dragon clans are each devoted to a kind of chromatic dragon. In time the fires of the clan dragon awakens within her.

Martial classes of all types can apply for membership in dragon clans. If the dragon's roar is as a song to one's ears, she should consider becoming a dragon warrior.

Requirements
Race:

Base Attack Bonus: +5.

Skills: Lore : Arcana 2.

Class Features
Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude, Will.

Weapon Proficiencies: None

Armor Proficiencies: None

Skill Points: 2 + Int modifier.

Class Skills: Craft Armor, Craft Weapon, Diplomacy, Intimidate, Lore, Parry, and Tumble.

Dragon Breath
Specifics : A dragon warrior can use a breath weapon once per day as a standard action. The type of breath weapon depends on the chosen dragon type. The breath weapon deals 2d12 points of damage per class level + 1d3 points per hd in a 30' cone. The Reflex save DC for the breath weapon is 15 + the dragon warrior's class level + the dragon warrior's Con modifier. This can be used once per day at 2nd level and gains another use every second level.

Use : Selected

Resistance to Energy
Specifics : A dragon warrior gains resistance 5 against attacks involving the same energy types as the character's breath weapon (for example, acid for a green dragon warrior). At 5th level, the resistance improves to 10. At 7th level it improves to 15, and at 10th level it becomes 20.

Use : Automatic.

Elemental Weaponry
Specifics : Starting at 4th level, a dragon warrior can endow her weapons with elemental energy while she wields them in battle. This energy is of the same type as her breath weapon. At 4th level, this bonus deals an extra 1 point of energy damage, and this extra damage increases to 1d4 at 9th level. This ability lasts for one hour per class level at a time (no limit on uses). NOTE: This works on all ranged weapons, as well as both melee weapons if dual wielding.

Use : Selected.