Weird

Weird
Caster Level(s): Sor / Wiz 9, Evil 9 Innate Level: 9 School: Illusion (Phantasm) [Fear] [Mind Affecting] Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instantaneous Save: Fortitude and Will Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.

Creatures with less than 4 HD automatically die, without any saving throws.

Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.