Rune of Flame

Rune of Flame
Type of Feat: Reserve Prerequisite: Ability to cast 3rd-level spells, Spellcraft 6 ranks. Use: Selected.

You can channel magical energy into runes of fire. As long as you have a fire spell of 3rd level or higher available to cast, you can throw a fire rune. The rune affects a 10-foot-radius burst and deals 2d4 points of damage per level of that fire spell. A successful Reflex save halves the damage. The rune lasts 30 seconds if no targets enter it's area of effect and this feat has a 30 second cooldown. Only one rune can be active (including runes from the other Rune of X feats).

Trigger Spells: Deadly Lahar, Delayed Blast Fireball, Elemental Shield, Fire Storm, Fireball, Flame Arrow, Flame Strike, Incendiary Cloud, Meteor Swarm, Shades, Wall of Fire, Firebrand, Inferno, Combust, Flame Weapon, Fireburst, Greater Fireburst, Shroud of Flame, Body of the Sun, Scorching Ray, Lesser Energized Shield, Energized Shield, Flame of Faith, Weapon of Energy, Orb of Fire, Heartfire