Whirlwind Frenzy

Whirlwind Frenzy
Type of Feat: Class Prerequisite: Barbarian Use: Selected.

A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This extra attack does not stack with Haste and uses the haste improvement instead (no penalty applied to all attacks).

Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.

A barbarian using this variant doesn't gain indomitable will at 14th level.

Whirlwind Frenzy applies a -2 AC penalty when a shield is equipped.

Gameplay Notes
This is chosen at level 1 for a barbarian if this is the rage you want.